Here's What's Different On Dylri
Here's a quick rundown of what shifted across the anime and arcade fighting lineup recently.
- Added a new tag-team format alongside the existing one-on-one options already available.
- Rebalanced a handful of moves that were performing above their intended power level.
- Fixed a rare input bug where a combo occasionally dropped a hit on certain devices.
- Removed a stage that stopped loading reliably; replaced it with a comparable one.
- Improved load time on the tournament-bracket mode's character-select screen.
- Adjusted hitbox timing slightly for more consistent, readable punish windows.
- Polished the post-match summary screen with a clearer combo and accuracy breakdown.
- Added a combo-trial mode for practicing execution outside of ranked matches.
Everything listed is already in place, ready whenever you load it up next.